Jeanie AprIlle Tang
AUDIO EDITING. COMPOSITION. Sound design.    

Examining the beauty of noise and modulation at the intersection of musique concrète, sound design, and behavioral science.


I. Compositions in experimental dialogue 2017 - 2018

From a collection of sonic pieces I have composed, recorded, edited, and mixed, utilizing the melodic quality of the human voice and sentient syllables in languages, modulated and intertwined with electronic and acoustic sonic frequencies.
Software used: Digital Performer, Pro Tools, Ableton Live
 


noise REduction + Sound Editing for interviews


Extracted audio from provided video recordings
Performed overall noise reduction
Equalized voice to blend in with environment
 
                                   
Kadist, Paris
2013 - 2015
http://kadist.org/paris/


II. Compositions for films


III. Sound Effects Design for PC Game SPAERA

Sound Design for 7 characters to enhance individualistic traits and movements, play menu, and moving structure. 
Each character have 4 distinctive movements with different purposes, my objective is to study each character's animations and the goal of each movement's function. I created and assigned sonic palettes to each character according to their fictional background, sypnosis, and traits. With close attention to their changing states, I implemented sound designs into the animations with focus in the relationships between motion, sound, space, timing, precise durations, and effectiveness. 

Software used: Pro Tools, Digital Performer

ORB                      SOFT WIND                                       BLADE               

MENU                                               CLEAR


Magical & Lighthearted


SWIFT & SHARP


dark & glowING


Electric & FLoating


Aquatic & Mechanical